Developed by We’re Five Games
Published by Crescent Moon Games
Reviewed on PlayStation 4 (also available on Xbox One, Steam, and iOS)
Morphite, an ambitious title from We’re Five Games, is the product of distinctive art style meeting a niche of FPS that is rarely explored: the planet exploring FPS. The first impressions for most people will be that this game is “No Man’s Sky with less textures.” This is definitely a wrong approach. Morphite is as much inspired by old-school Turok titles from the Nintendo 64 generation as it is inspired by Gamecube-era Metroid Prime titles.

Visually Morphite goes for a recreation of late-PS1, early-PS2 titles lo-fi aesthetic. Big flat textures are used to artistic results, opting to color and detail polygons rather than resort to textures. This choice makes objects appear in high detail from long ranges. This approach also allows Morphite to scale well to different platforms like iOS easier, which means more time is spent developing new planets and adding new features.
As far as sound goes, Morphite appeals for the synth lover with its slow buildup and drawn out chords. Despite none of the characters having distinctive mouths or much of any facial features, they are fully voice acted, allowing for story and squabbles alike to unfold while you concentrate on escaping a giant mosquito or looming dinosaur.





