Developed by Ackk Studios
Published by Ysbryd Games
Reviewed on Switch (also available on PlayStation 4 and PC)
After several years of delays, Ackk Studio’s sophomore title has finally made its anticipated debut. The aptly title YIIK: A Postmodern RPG is a trippy homage to classic JRPGs. YIIK takes place during the late 90s and aims to replicate the aesthetics and gameplay mechanics from JRPGs of that era. The game’s most obvious inspiration is Earthbound, but its design is also influenced by many other games and the magical realism found in Haruki Murakami novels. The developers have also been inspired by the bizarre story of Elisa Lam, a Canadian student who went missing and was found deceased under mysterious circumstances in a Los Angeles hotel. Unsettling CC footage of Lam prior to her disappearance has lead some to speculate her disappearance was anything but ordinary. The latter statement aptly describes playing YIIK.

YIIK’s graphics are reminiscent of low poly, cel shaded games like Mega Man Legends. Characters have limited expressions and movement intentionally restricted to a small number of animation frames. This makes the game feel a little choppy. The character designs are mostly grounded in reality, with Alex and his party consisting of adolescents and young adults. In contrast, the dungeons are often psychedelic trips filled with imaginative designs and striking colors. These areas are a delight to behold, compelling players to see press forward. The variety of bizarre enemies is impressive and very reminiscent of Earthbound. The Switch version has some performance issues, notably long load times prior to the start of battles.
YIIK is filled with classic JRPG elements like talking to NPCs in town, a traversable overworld world map, and dungeons filled with puzzles. Enemies are visible in dungeons but there are random enemy encounters while on the overworld map. The dungeon’s Wild Arms inspired puzzles can be a bit esoteric but not mind bending; puzzles are solved with weird abilities like using a cat to trigger switches or having Alex do a hair flip to clear out obstructive vegetation. The initial dungeons are brisk affairs, but towards the end they wear out their welcome by splitting your party up in arbitrary ways. The inventory system is also a mess where everything is placed in one long, scrolling list with no sorting options. The Mind Dungeon is YIIK’s unique, but ultimately unintuitive leveling up system. You manually assign Alex’s stats by entering doors in metaphysical representation of his mind; it’s a novel concept, but becomes tedious after the initial trip.

The soundtrack is the strongest aspect of the game with diverse contributions from a team of notable composers such as Toby Fox (Undertale), Michael Kelly (VA-11 HALL-A), and Hiroki Kikuta (Secret of Mana). The soundtrack accentuates each scene, ranging from off kilter synths to beautiful acoustic pieces. There’s an excellent variety of battle music scored primarily by one of the game’s developers, Andrew Allanson. The aforementioned Mind Dungeon features one of the catchiest tracks in the game. The game features an impressive amount of well delivered voice acting, although a good majority of it will be from Alex. The latter is a make it or break it point for players on the fence about this game.

It’s understandable due to the game’s limited production value, but reading through Alex’s frequent inner monologues can be a chore and even off putting. As result Alex is an initially an unlikeable, self-centered protagonist. His diverse party members are more appealing, each having distinct, relatable traits that make them stand out from usual JRPG character archetypes. Vella, a spunky girl who initially comes off as a Mary Sue type character, becomes one of the more compelling characters in the game. YIIK is a 25-30 hour experience with outcomes that vary depending on the player’s choices towards the end.




