Developed by Rock Pocket Games, Dreamloop Games
Published by Funcom
Reviewed on PC
To quote H.P Lovecraft’s At The Mountains of Madness:
“It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.”

The player takes control of Shane Newehart, an Orochi Group engineer who other employees are tasked with living and researching on the surface of Mars. The past few weeks for Shane have been pretty tough; not only has there been some technical problems on their base but Shane has been plagued with nightmares that only seem to get worse. Shane starts out the game stuck in one of his nightmares which, while pretty scary, only lasts for a moment. Upon waking up Shane is thrust into doing remedial tasks around the station. Work like getting a cup of coffee, eating breakfast, fixing solar panels all happen before Shane really starts to notice when things are going haywire with the station. Naturally, involving dream sequences as a narrative device means not even is as it seems.
I found Moons of Madness’s pacing to be a little off at times and it’s not because of its length. The game takes around 4 – 5 hours to complete, so I do not believe pacing should have been an issue. I’m not saying that I didn’t enjoy Moons of Madness‘s story since it kept me wanting to know more, but there would be high points of plot and then nothing. There’s a whole part of the game where for like 30 minutes it’s just exposition confirming what the player already had already figured out upon getting to that point. It took me out of the experience when basically said, “Here’s everything that been happening backstory wise up to this point. Just have it.” The creatures in Moons of Madness are few and far in between. While I don’t mind this, some players might be disappointed to see that there are really only three types of creatures.
Moons of Madness is at its core a horror puzzle game though some have labeled this game a “Walking Simulator” due to the formula that it follows.
Find new area —> solve puzzle —> exposition —-> go to next objective.

There were many times in my playthrough where I got stuck in the environment and was unable to move. I feel this could have also been solved by having a simple jump button. Luckily I was often close to an interactive object that would warp me to the front of it. Most of the game the time the controls feel fine since you’re moving slowly; however, in some action scenes that involve running the controls feel heavy and unresponsive.





