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Developed by: Dontnod Entertainment
Published by: Square-Enix
Reviewed on: Xbox 360 (also available on Xbox One, PlayStation 4, PlayStation 3, and PC)
Story
Episode 2 of Life is Strange starts on the day after Max discovers that she has powers to rewind time after saving her friend Chloe. Most of the episode is about Max learning to control her powers. She tests the limits of what she can and can’t do at the suggestion of Chloe, who is excited that her friend has the ability.
GameplayÂ
Episode
In my own particular run through of the game, I began to wonder if I was making the right choices since you’re constantly reminded of both the immediate and potential consequences of your actions as you continue through the game. There’s one of two major events that happen towards the end of Episode 2 that entirely depends on how you played the game in Episode 1. Even though I managed to clearly succeed in Episode 1, I felt like I was destined to fail in Episode 2. The choices of Life is Strange feel less like Telltale’s Games’ The Walking Dead and more like Bioware’s Mass Effect. I wouldn’t be completely shocked if somehow there was a way where my choices could lead to Max getting killed before all of the episodes are released, especially if the stakes continue to increase like this.
What could be better?
I noticed a lot more issues with the game’s performance than in Episode 1. 
Final Thoughts
Episode 2 of Life is Strange is a strong continuation of the main story. The puzzles were more interesting to play this time around and the story takes a sharp, dramatic turn. Based on the online statistics that show the decisions other players made at the end of Episode 2, mine could’ve taken an incredibly harsh turn. Not much more is revealed about the impending disaster that’s going to hit the town, but it clearly sets up events coming in the next episode. If you liked the first episode, then you don’t want to miss continuing Max’s adventure in Life is Strange.



