Developed by Rayark Games
Published by acttil, PM Studios
Reviewed on Vita (also available on Android and iOS)
Deemo: The Last Recital is a rhythm gaming experience that features easy to learn mechanics and compellingly crafted audiovisual themes. Its simplicity leads to quick bursts of portable rhythm gaming joy on the Vita. Being an enhanced port of Deemo‘s mobile version, The Last Recital has new animated cutscenes and additional material that helps round out the experience.


Despite its origins as a mobile title, the game feels natural on the Vita hardware. Buttons cannot be used at all, but touch gestures work throughout the entire experience. Holding the system upright is generally comfortable while playing songs. Players use two thumbs to hit notes on the target line, which is more than sufficient for most song charts. However, using just two thumbs on harder charts may feel awkward for some players. Overall, the interface suits the Vita’s screen size.
One of Deemo‘s most striking aspects is how the piano motif universally permeates the entire game. Piano key sounds accompany the vast majority of taps, which ties players’ actions to the piano driven narrative. The play field is mostly monochrome which reflects pianos’ black and white motif. The game feels visually cohesive, and a few additional touches help round out the experience. Each song on the select screen is accompanied by a vibrant piece of art that features the Deemo character or the girl in different expressive ways. Sometimes the characters will wear costumes or interact with props in surrealist miniature worlds. The art is stylistically consistent and exciting to see as players unlock new songs.
Deemo‘s unlockable content helps sustain continued play. Players initially can choose from just a handful of songs, but they can gain access to over one hundred tracks. The songs include a vast variety of genres including classical, pop, folk, and even dance music. These tracks include dynamic rock inspired songs like “Nine point eight”, more solemn classical songs such as “Platinum”, and cheerful vocal pop songs including “YUBIKIRI-GENMAN”. As players complete songs, their performance causes the central tree to grow. By clearing songs on each difficulty, achieving full combos, and achieving full “Charming” combos, players can grow the tree more quickly. Players can chart the tree’s growth both by visual changes on the main menu hub as a numerical value. Hitting certain milestones unlocks songs and animated cutscenes. However, the numerical thresholds are not readily apparent, and the process of unlocking new content can sometimes feel arbitrary. Unlocking content still ultimately feels worthwhile as the animation, songs, and imagery feel polished and well crafted.


Deemo: The Last Recital is a worthwhile rhythm gaming experience on the Vita. With new added content and a handful of post game and multiplayer modes, the game has plenty of ways to keep players engaged for hours. The way the game revolves around common themes is fascinating, and the narrative elements are entertaining. It can provide a fun experience for anyone remotely interested in rhythm games.




