Developed by Taito
Published by Degica Games
Reviewed on Steam (available on Xbox 360, Nintendo DS, PlayStation Portable)
Space Invaders Extreme is a psychedelic dynamic take on the classic shoot-’em-up. While Space Invaders Extreme has been released on other platforms, this new version of the game reconfigures the user interface for an even more enthralling experience. With its fast paced action, vibrant effects, and varied enemy formations, the game always keeps players on their toes while remaining accessible. Though it loosely follows its predecessors’ simple mechanics, it provides more than enough variation to keep the game fresh and fascinating to players of all skill levels.

Space Invaders Extreme is incredibly accessible. It follows the familiar principle of defeating enemies while dodging their fire. Much like the original game, the player ship can move left and right and fire at enemy waves that appear in the middle of the screen. If players run out of lives in the middle of an Arcade Mode run, they can resume from the same stage or even the same spot where they were defeated. The game therefore allows players to keep playing even if they hit a tough spot.
Naturally, however, Space Invaders Extreme includes additional mechanics to spice up the action. Defeating four of the same enemy color in a row will spawn a power-up. Â These power-ups temporarily enable abilities such as piercing lasers and explosive shots, which can lead to satisfying enemy clears. If players defeat two consecutive sets of four matching enemies, they can defeat an incoming special UFO to enter a bonus round. These rounds task players to achieve certain goals, and successful completion leads to even more opportunities to score points and trounce enemies in an over-the-top fashion.

With its entracing audiovisual experience, it can be easy to forget that Space Invaders had humble beginnings. Every shot is accompanied by musical notes that flow with the current electronic track. Taito’s in-house band Zuntata once again provides wonderfully crafted tunes that create a sense of euphoria as players blast waves of enemies. When players perform well, the saturated particle effects are marvelous to behold. Even though the effects sometimes verge on being overboard, the game state is always easy to read with its distinctive enemy design and clear-cut shapes. As a whole, the game excellently treads the line between style and function.

Of course, the game’s replayability hinges upon players’ devotion and taste. A common belief is that shoot-’em-ups can be beaten simply by continuing repeatedly. However, doing so resets the current score. The game rewards persistence and practice given that player performance affects which stages are available. For those less interested in aiming for a high score, the game will still provide brief yet fun blasting experience. Should players complete an Arcade Mode run, they can access an Extra course that features trickier enemy formations.





