Developed by Kemco
Published by PQube
Reviewed on Switch (also available on PC)
If you’ve read my reviews recently, you know that I like visual novels. What people might not know is I enjoy a good game of Werewolf. If you’re not familiar with the Werewolf, it has a group of the players split into two teams. A majority of the players will be humans, while a few numbers are werewolves. The goal of Werewolf is for either the humans to identify and hang all of the beasts. The other alternative is the werewolves kill all of the humans. It gets pretty intense real quick depending on who you play it with as either side tries to survive until the end. There have not been any hefty narrative games based around Werewolf until the release of Raging Loop.
Raging Loop is a horror visual novel created by Kemco. I was caught totally by surprise with it. It’s currently available on the Switch, PS4, and is set to be released on Steam in December. Just like with most of my VN reviews, I won’t be going into too many plot details to avoid spoilers.

The general plot and connection to Werewolf are explained to the player even before the game begins as well as some of the other mechanics in the game. Raging Loop features a flow chart system to show how the story is progressing. This comes in super handy later it saves the player a bunch of time. The game even points this out in the beginning by telling the player that they do need multiple saves like in other visual novels. Apart from some general promotional art that reminded me of Nitroplus’ art style, I went into this game blind. So I was taken aback when it was revealed it was based on Werewolf. I was very skeptical because I was unsure how it was going to work. That skepticism quickly fades as the story started going.

I believe the flow chart system helps with this as I didn’t have to scroll through previously read text to get to something I’d never seen before. I also have given a special shout out to the translators, there are a lot of small jokes and plot points that have to do with the kanji spellings of some objects and area. Every time that this happens it shows the kanji off to the side just to keep everyone in the loop. Its a small touch but it shows that the translators cared for this project.




