Published by Funcom
Reviewed on PlayStation 4 (also available on Xbox One and Steam)
Tabletop roleplaying games are often a great way to experience a story, often by having a unique group of people to spice things up. Mutant Year Zero recently arrived on the tabletop scene and made a big splash in its European debut. Swedish developer The Bearded Ladies Consulting found passion in Mutant Year Zero and, after taking a handful of queues from strategy games like X-COM, have made something that is unique but doesn’t seem to tap the potential of the source material.
Mutant Year Zero has a strong artistic flare all of its own and Road to Eden takes full advantage of that. The world is done in an almost realistic comic book styling with each of the characters being very detailed. The world is mostly forest land and destroyed cityscapes, but then you also have the simplistic but very much alive Ark. Then you have the characters like Dux, a duck with detailed black feathers and a slab of duct tape to fix a crack in his beak. There’s an impressive variety of characters with unique designs that join your party. This includes anything from humans with different scars and oddities to humanoid foxes. However, it is disappointing that the enemy designs are lacking in variety and sadly in combat skills.
Speaking of combat, the combat in Road to Eden is as fun as it is brutal. You assemble a team of three mutants each with their own abilities. Combat has two phases: exploration/stealth and then turn based combat. When you first enter an area with enemies you have a chance to guide your team and not only gather materials, but also attempt to pick off stragglers in the enemies group. If you get caught, or fail to kill an enemy, you then switch to a grid based map and each team takes turns. Picking off individuals before engaging the group is down right necessary because not only can they outnumber you but because the unique bosses have devastatingly strong abilities. Your success will be decided by factors like team composition, tactics, and sometimes a little bit of luck. Weapons, armor, and accessories are all interchangeable, so you can choose your team based on skills and your preference. Even when taking advantage of things that will swing things in your favor like taking the high ground and use of grenades, there are still some elements of luck if you cannot get 100% guaranteed shots. I ran into situations where a missed shot messed up my whole strategy and sometimes struggled to get my momentum again.


The Ghouls are chock full of aggressive, often time hilarious personality. They very rarely get along well but the insults they hurl at each never failed to get a laugh out of me. They work as a vicious team when you trigger combat so be aware because without proper tactics you will be in for a really rough time.  The top level enemies that works as the group’s boss may sometimes have traits like psychic powers and they play that up with grandiose speeches and domineering attitude. It makes the bleak nature of the apocalypse a little less grim. The game is also supported by a decent voice cast that makes all of the characters really stand out. The game also has an awesome 80’s styled synth soundtrack that really kicks in when exploring and oddly enough it’s very relaxing when not in combat.




