Developed by Inti Creates
Published by Inti Creates
Reviewed on Switch (also available on 3DS)
Blaster Master Zero is a 2D action platformer that provides a new spin on 8-bit era gaming ideas. It draws inspiration from the original Blaster Master’s visual motifs and fun mechanics. However, its visuals, levels, and challenges are new, and it provides more accessible action with plenty of surprises.



The game in general is widely accessible and adopts current gaming trends. Unlike the original game, Blaster Master Zero does not use lives or continues. After being defeated, the player respawns at the last save point or door. Save points’ placements are fair, and players generally will not lose a substantial amount of progress upon defeat. The game also utilizes the strengths of having more buttons than the original. Players can hold R to lock their firing position, which makes it easy to aim in one direction and move in another. They can also access maps that clearly designate points of interest and show unexplored territory. Finding entrances off the beaten path frequently leads to bosses that drop useful weapons for Jason and Sophia, which meaningfully rewards exploration. Another entertaining inclusion for the Switch version is a two player mode. The second player assists Jason and Sophia by dispensing power-ups, deploying a projectile absorption bomb, and firing at enemies. This mode is a simple yet novel multiplayer experience, and both players’ control layouts are intuitive.
Blaster Master Zero utilizes different visual styles in a compelling way. It simultaneously embraces the NES era’s simplicity and the SNES era’s more detailed visuals. While many character sprites utilize the NES’ size and palette limitations, the larger boss sprites would potentially fit in the SNES era. The number of sprites on screen is also notably higher than the NES’ capabilities as well. Furthermore, certain choices create a striking appearance. The use of transparency and full-screen scrolling images creates an additional level of engrossing detail. At the same time, cutscenes’ transitions involve colors changing step by step, which creates a stark NES style effect.

Inti Creates’ Sound Create Unit has crafted yet another excellent soundtrack. Once players control Sophia III for the first time, the game presents a layered rich arrangement of the main original Blaster Master theme song. The areas’ tunes always excellently accompany the the action. It is always a treat hearing the next song that plays upon reaching a new area, and the overhead and boss tunes are incredibly upbeat. Each weapon and explosion sound feels unique and impactful.
With a long history of developing solid titles, Inti Creates once again demonstrates that they are able to deliver accessible, well crafted platforming action. Blaster Master Zero is a superbly paced adventure that keeps players entertained via different play perspectives and varied challenges. The adventure is an entertaining ride that lasts for approximately six hours, which can vary depending on how players explore each area. Platforming and exploring truly feel like a joy throughout the entire game.




