IndieCade 2019’s Fantastic Games

Blind Spot by Sam Friedman

Blind Spot lives up to its name with a puzzle-based experience that purely utilizes touch. Players move their fingers in order to find hidden spots on the touch screen. As players come closer, the tablet will increasingly vibrate. The catch is that sometimes the game will require players to hold their fingers into multiple spots at once, which can be a bit tricky as players search for the right positions. The remarkable part is that the interface works completely by vibration, and we did our entire trial run while blindfolded. The game certainly felt easy to learn but challenging nonetheless.

RPG TIME: The Legend of Wright by DESKWORKS

RPG TIME whimsically channels kids’ off-the-wall imagination and page margin doodles. The game takes traditional roleplaying mechanics and throws them into a kid’s notebook. During our play session, we traveled through a dangerous cave full of obstacles and enemies. However, all the elements on screen are pieces of paper that really reinforce the notebook-inspired universe. The result is a kinetic experience that really feels imaginative and familiar at the same time. 

Nauticrawl by Andrea Interguglielmi

Part adventure and part puzzle solving, Nauticrawl takes us into the cockpit of a mysterious vehicle. The catch is that the game gives no instructions about how to pilot it, so players must engage in some trial and error to figure out the controls. With so many switches on screen, the game can take a bit to figure out. However, the presentation is slick and provides plenty of audiovisual feedback for each action. Our haphazard stumbling was rather amusing and we eagerly anticipate getting lost into the machine soon.