
There was a time before games were “cinematic”, before games were strong story telling devices with interactivity. They were simple “Move to the right and sometimes left, and of enemies get in your way, try to handle them” experiences. But slowly, games began to have stories that unfolded as you played. I remember the first time I played Ninja Gaiden on the NES and felt awed seeing that actual cutscenes were in the game. OniKen is game that clearly wants to be just like that with it’s own sense of style. It’s a game that tries to tell a story and relive the glory days of a bygone era. While it’s clear there was passion put into the guts and steel of this game, it ultimately under delivers.

This is where the decidedly old school style of the game rolls in. At the start and end of each level there is a custcene that moves the story forward. While novel at first the gleam of what the game wants to be dulls a bit. The control in OniKen is reminiscent of the greats it imitates. There is some technical skill required for sure. There are numerous occasions where it’s better to short hop then full on jump, situations that require both quick thinking and decent reflexes. The sprites, while limited to a 8-bit style, have thought put into them. The levels have a decent amount of variety to them and you face all manner of different enemies throughout.

One thing I will give a lot praise to is the art direction. Oniken feels like it could have been a late 80s anime with its aesthetic and themes. I love the cutscenes, the set pieces, and some of the enemies look freakin’ rad. The color palette is also nice with use of blues, reds and oranges. I love some of the set pieces Zaku goes through, if only the levels weren’t mired with so many old design drawbacks. The third level has mines that are blended in to much with the snow and are hard to avoid unless you employ rote level memorization. One other thing that I feel is a bit lacking is in the sound track. There are a couple of tracks for the levels that are catchy, but there isn’t enough energy or melody to keep you interested.
Oniken has a lot of love for an important era in gaming. There are some great ideas, but there are also just as many failings of time proven poor design. However, if you’re willing to overlook those issues (or actively seek them as some do) give Oniken a whirl.






