Developed by Atlus
Published by Atlus USA
Reviewed on Nintendo 3DS

The story takes us to a sci-fi world much different than most games in the series. You are a new recruit in a strike force where people from all countries have joined forces to investigate a strange phenomenon called the Schwarzwelt. This strange phenomenon appeared in Antarctica where a strange, dark aura started to slowing “devour “the environment. Anything that goes inside it seems to disappear as it continues to expand. It’s your job, with a support crew from your ship the Red Sprite, to enter the Schwarzwelt to see if there is any way to stop it from expanding before it engulfs the entire planet.

Graphically the game isn’t going to win any awards. The majority of the game includes amazing artwork by SMT veteran artist, Kazuma Kaneko. Redux also features updated character portraits and a new character, Alex, created by Masayuki Doi (Shin Megami Tensei IV). With Kaneko’s amazing character and demon design, you can tell this game has an amazing style. But that where it ends. The environments themselves are very bland and boring. Being a first person dungeon crawler, you barely see any difference in the environment. Everything looks the same. It ends up being easier to look at the bottom screen at the map for exploring while ignoring the top screen altogether until you encounter a battle. The battles, though have great artwork, also lack much detail. With enemies portraits being low quality and truly showing their age as an original Nintendo DS game. Overall, this game just doesn’t look that good.
The sound design in the game is definitely the high point in the game. The work of composer Shoji Meguro shines here with an amazing classical-like score similar to his wok in Catherine. There are some issues, however, mostly with the lack of variety. Thought the soundtrack is top notch, it seems that there are very little unique tracks in the game so you will listen to the same three or so tracks throughout a majority of the game. Also, the 3DS hardware just can’t seem to handle the music. A lot of the score will sound distorted and wrong coming out the 3DS’ speakers. Plugging in some headphones fixes this issue, but just isn’t practical. The game is also fully voiced in Japanese and has some fantastic acting.
At the end of the day, this is a very plain run of the mill JRPG. The sci-fi story starts off seeming very interesting. It does have long winded conversations and one note characters with no development at all, making it hard to care for any of it. The addition of Alex, the new scenario in the Womb of Grief, and a new ending does offer Strange Journey veterans an incentive to play this version, however. The battle system is very basic turn based system. Even the SMT twist of demon capturing seems dated and boring with no real twist. The boring and bland environments makes this game hard to look at. Hardcore fans of grindy RPGs will get a kick out of this game, but many others will just not care enough to get through it.




