GDC 2019: CFG’s Game and Session Highlights

‘Tetris’ World Championship: Building Explosive Esports on 8-bit Nintendo
Making ‘Tetris Effect’-ive

These dual Tetris sessions encapsulated two distinct points of Tetris history between the NES version and last year’s Tetris Effect. Chris Tang did a marvelous job explaining how NES Tetris players still maintain a competitive scene, and we got a sense of the community’s dynamism and dedication. The Tetris Effect panel featured Mark MacDonald, Takeshi Ishihara, and Tetsuya Mizuguchi of Enhance Games. We learned about the challenges of creating a new take of Tetris that balanced the game’s renowned mechanics with a new audiovisual vision. The team’s extensive prototyping certainly demonstrated how game development is a challenging and fulfilling endeavor.

Legendary game designer Tetsuya Mizuguchi and CFG’s Vincent!

ConFreaks and Geeks had a marvelous time at the Game Developers Conference this year, and we certainly believe it showcased plenty of exciting developments. We eagerly anticipate experiencing next year’s games and sessions.